This website uses cookies

Read our Privacy policy and Terms of use for more information.

Hello, dear and treasured guest! It is I, Mad Alex, here to expound upon the wonders of what happens behind the scenes at the Calamity. Much of what I’ve been working on has been infrastructure—setting up templates and processes to make the whole building (writing) and modifying (editing) of new and current attractions far more streamlined. As there are currently some 15+ attractions in development at the moment, a system is vital to ensure they all receive the care and attention that will allow them to provide you with the high entertainment value. I have spoken of this at length in prior editions, and this has not changed much, as the systems and processes are not yet completed.

Still, all this work is happening concurrently with attractions being raised, so you have much to sink your teeth into while the busy work continues. Our usual suspects are here to take you away from your daily cares and into their strange, strange worlds. I do hope you enjoy yourself as you wander alongside the protagonists of these little attractions, these quiet little adventures.

Let’s get into it →

As if I do not have a myriad of attractions already under construction, guess what I did this week? That’s right, I have started another one! A short story titled “Summary Execution.” A gentleman crashes a wedding reception and gives the guests and bridal party an afternoon they will never forget. The first iteration is complete! Though it now requires a great deal of tinkering. Prepare for the launch of this attraction in the Calamity sometime this summer!

Isabelle and Edgar begin to exchange notes on what they discover in the dead vampires’ memories. Take a tour of what Isabelle has uncovered in this week’s installment of:

Solomon wanders and wanders and wanders, and he’s soon to discover that he has, perhaps, wandered too far:

Our guest attraction this week comes from one Harold Markham, who released this to the wild back in 1929. Enjoy the experience of Jacob Larkyn and his poor understanding of his nemesis:

on sale now

A traveling merchant finds himself in quite the predicament when he manages to win a duel, leading him down a dark path. A tale from the Odds ‘n’ Endings Boutique.

Welcome to another installment of Bus Driver! When we last spent time with the unlucky fellow, he was getting chewed out after shitting his pants with regard to the challenges awaiting him outside the Trading Outpost. You can catch up with Part XXXVIII here. Now, what does he decide? Will he remain in the outpost and hope for a speedy return trip once the bus comes back around? (Wouldn’t make him much of a bus driver at that point, would it?) Or does he decide to go on? Let’s find out how this unfolds

Don't be stingy here, give me your email.

I'm handing out this content like it's candy on Halloween. You know the drill, knock on the door, say the magic words, you get candy.

I consent to receive newsletters via email. Terms of use and Privacy policy.

Already a subscriber?Sign in.Not now

Reply

Avatar

or to participate

Keep Reading